Saturday, December 29, 2007
With Great Power...
Thursday, December 27, 2007
Coming soon
2) Hopefully a review of Walk Hard: The Dewey Cox story.
3) A review of the final part of One More Day.
4) I'll hopefully get around to the planned "Act Your Ass Off".
Until then here is a picture of Kristen Bell in honour of my wonderful in-laws who got me the season 3 boxset of Veronica Mars which I will watch alongside watching the Superman Animated series I got from a most excellent friend.
Gratuitous? Don't be silly.
Tuesday, December 25, 2007
Sunday, December 9, 2007
The Golden Compass
I'm in a rush so a quick review of what is hopefully the first film of the His Dark Materials trilogy.
I have been looking forward to the release of the film for quite some time as I am a fan of the novels though I haven't read them recently enough to become too nit-picky over adherence to the source material.
I saw it yesterday and overall I enjoyed it though it is far from being perfect.
The main problem the film has is how much it is trying to fit in with just under 2 hours of running time. Most of the scenes are absolutely excellent, but there is no room to breathe between them.
We are here, then we are there where something happens and then we are somewhere else where something happens and no time to breathe or foreshadow properly is taken.
Another problem this compression of the story causes is that there are a couple of moments of very heavy handed exposition that feel clumsy and forced which really undermines the ending in particular.
The acting is excellent, with Daniel Craig a natural as the roguish gent Asriel, Derek Jacobi superb as always playing the twisted head of the Magestirium and Sam Elliott could quite possibly read a menu and hold an audience in rapture.
Dakota Blue Richards' performance is what the The Golden Compass hangs on and she is charming and mischievous without the cloying sentimentality that could have ruined the heart of the film.
Nicole Kidman is perhaps the one underwhelming performance and while she is competent she is a little one-note and lacking in depth with her portrayal of Miss Coulter (a character that reminds me of Lady De Winter from the Musketeers stories), her inner conflict being more effectively portrayed by the superb special effects in one scene.
The daemons are wonderfully realised and are particularly effecting in the case of Lyra's companion who's pain and fear no matter what animal it is in the form of are palpable.
Also fantastically realised is the imposing figure of Iorek Byrnison (voiced with aplomb by Sir Ian McKellan) who's journey to redemption is another plot that is truncated but the resultant battle to regain his pride is just stunning.
I really think if this film had an extra 20 minutes to allow the characters to develop, the narrative to flow more organically and avoid some exposition, this could have been one of the films of the year.
As it is it is still entertaining and I would still be happy to see a sequel.
Wednesday, December 5, 2007
One More Delay
And the fans are supposed to be excited about it.
But look on the bright side, soon(ish) Pete can be swinging through the streets deciding if he wants to nail Betty Brant, the Black Cat or MJ. Of course they're not getting rid of MJ, everyone recognises her as an important part of Peter's life.
So they're making her a superhero called Jackpot.
If this is a fake-out and Joe Quesada points and laughs hysterically at fandom while screaming "You didn't honestly think I was that stupid did you?" I shall raise a drink in his honour.
If this is heading where it seems to be, the new and much more exciting stories easily spring to mind.It's just a shame they're in Ultimate Spider-Man.
This story was done much more successfully in the season one episode of Angel entitled "I Will Remember You". In that episode Angel gets the life and love he has dreamed of, but gives it all up as he knows it could lead to Buffy's death.
If MJ had been shot and Peter gave up his marriage in order to save her, then the tragedy might have worked enough to paper over the retcon.
As it is I wish that someone in Marvel editorial would think that maybe marriage isn't inherently a barren landscape for stories.
Thursday, November 22, 2007
Pity the Fool
I'll be posting regularly again shortly, but for now, enjoy this Warcraft related ham:
Saturday, October 20, 2007
Gone Baby Gone
Thursday, October 18, 2007
Shatner Speak
Tuesday, October 9, 2007
Shoot the Scriptwriter, Save The Series
Lets do a rundown of the movers and shakers of season 2, spoilers included.
Noah (HRG as he is also known) is working a menial job in order to keep his profile low, he tried to play nice but his moronic boss annoyed him so a finger lock and a talking-to later and he takes a coffee break whenever he damn well wants to.
Some might wonder why Noah isn't just keeping completely out of sight, particularly as he can apparently afford a shiny new Nissan (got to keep the show sponsors happy) for his perky daughter Wolverine.
Noah is the sly spy as ever and has plans to bring down his former employers from the inside, but there is a snag. One of the 8 remaining paintings of the future has Noah's horn rimmed glasses shattered by a bullet hole with him still wearing them. Save the HRG save the world?
Claire is trying to not bring attention to herself by never answering a question in class and avoiding any sort of social interaction. Just like any normal High School kid. Perhaps the next part of her brilliant strategy will involve wearing a black trenchcoat and muttering about hunting season in the cafeteria.
Fortunately for her, a foppish rebel with his own secret (he can fly, like Nathan, apparently they ran out of new powers), pretends to be an infinitely boring version of Christian Slater in Heathers and takes a shine to her and floats outside her window gazing at her from afar.
Some would call this creepy (and reminiscent of Superman Returns) but no, he's just smitten and he forces Claire to admit to her power and they go and fly around a bit and kiss in a non-threatening manner.
Last season Claire was destined to die. This season she is destined to have a clumsily brief entry into the Mile High Club.
Their burgeoning relationship is threatened though as it turns out the boy that Claire could give a flying f@#! for has had a run in with HRG in the past. Riveting.
The Petrellis
Nathan Petrelli wonders around drunk sporting a huge beard while wearing suede and talking to a grizzly bear called Ben, who is his friend and they go on adventures. He mutters about how he survived the giant explosion he heroically sacrificed himself for but we all stick our fingers in our ears and try to forget that episode ever happened.
Their Mom has been marked for death and may join Sulu in leaving the Titanic when the waters got chilly.
Matt and Mohinder
Matt and Mohinder try to raise Molly Plot De La Device as she struggles with nightmares and visions of this season's villain. She also struggles with being convincing when speaking but she's young, let's not dwell.
Matt thinks he is now Jackie Chan in Super Cop while more closely resembling Nick Frost in Hot Fuzz.
Mohinder is in league with Noah in trying to take down the organisation he now works for. He gets inside the belly of the beast as his own blood is the only cure for the deadly plague killing people with powers (for more see the Legacy Virus story in Uncanny X-Men throughout the 90s).
Brilliantly, he keeps in contact with Noah on a standard mobile phone that he even uses at the evil company's own buildings. They'll never figure out what is going on, or where Noah is or even shoot him in the eye in the near future.
Hiro is in Japan in the 1600s forcing an English Wolverine (not the Cheerleader Wolverine, easy to confuse, but theres a new powers drought going on) into becoming the hero he idolised as he listened to profoundly dull stories as a child.
He sends messages to his friend Ando by placing them in Kensei's sword hilt. Fortunately noone in the ensuing 400 years bothers to look at the bottom of the sword's handle which reads "Open This Ando, Not Anyone Else Please"*.
Hiro makes us all feel like true heroes as while he can travel back in time we can see the future with amazingly obvious clarity.
He also sends us back in time to an age when Comics didn't have a recap page and we had to suffer through 4 pages of annoying exposition every single issue.
Maya and Alejandro Herrera desperately scramble to the United States to use the fantastic health system ( sorry couldn't resist) and find a cure for Maya's deadly power which makes her cry black toxic tears that kill all around her in a devastatingly uninteresting way. Next week they reach the border and find their ultimate enemy: Robo-Romney and his appeal-to-the-base immigration policy.
Sylar is in the middle of a jungle, recovering from a gut wound which somehow made him lose all the powers he has learned. He discovers that after murdering Illusion Girl he can't use her abilities either. The audience discovers this all seems far too convenient to take seriously.
The Sanders
Niki drops Micah off with Uhura so she can do a job for The Company as they have promised to cure her of the Legacy Virus. Noone cares.
Micah is upset at leaving Las Vegas as his father D.L. Shadowcat is there, underneath 6 feet of dirt and a tasteful headstone. Niki tells Micah whenever he wants to visit with Dad she will make it happen. Hopefully this isn't a death threat.
So that is how things stand 3 episodes into the 2nd season and apparently the viewership is shrinking quicker than The Atom in a cold shower.
This cannot be a surprise to many people as there just isn't anything to get excited about so far and a lot of each episode seems to be filler, putting the characters out of each others' way until they can come back together again and have a communal letdown like last season.
The tension has palpably slackened and a lot of the glaring faults of season 1 are starting to become the only things to judge the second season on.
The second story arc needs to pick up faster than a speeding bullet.
Look, up in the sky! Is it a bird? Is it a plane?
No, it's Kristin Bell!
Save us Veronica Mars, save us!
Thursday, October 4, 2007
Plastic Appendages
On the bright side Smallville is on tonight and Moonlight tomorrow.
I swear it is all a conspiracy to make Heroes seem watchable.
Monday, October 1, 2007
Superman: Doomsday
Friday, September 28, 2007
Moonlight
O'Loughlin is a moon-faced charisma vacuum who has the edgy wit and delivery of a 50 year old arthritic UPS driver. Whereas David Boreanaz was dangerous, sexy and physically imposing even in his pie-eating phase, O'Loughlin misses every mark he aims at, his charming moments are vapid, his action scenes are fluffy.
At one point he goes to answer a door and manages to be unconvincing. Let me just repeat that for emphasis, he is unconvincing at acting out opening a door.
His line is "Yeah, yeah." in response to the door knocking. I think the writer imagined the delivery to be one of impatience and world-weary grouchiness. Instead "Yeah, yeah." said by O'Loughlin is reminiscent of alternative pop duo "They Might Be Giants".
St. John (not the baptist) comes across a ferociously inept reporter called Beth Turner, played by Sophia Myles who looks like Kate Winslet, but oddly moon-faced, which I think is where the series title came from.
She goes undercover as a college student (she takes 10 years off by wearing pigtails, not since Clouseau has a disguise worked this well) in order to trap the obviously not-guilty cult leader (played by the fellow who appeared in Buffy as Dracula just to throw the sinus-infected audience off the scent).
In Scooby Doo tradition it is of course the background character we are introduced to briefly who is the true culprit and St. John (unfortunately still not the baptist) goes into green screen action mode and the audience is amazed that even a car drive can be such a bad special effect.
I remember trying one of the early virtual reality headsets and along with the feeling of nausea from just those expensive 20 minutes, I felt sick for months after if i saw a certain Dire Straits video on MTV.
Moonlight's special effects made me remember those halcyon days.
And yet the strange spinning sensation didn't end there as St. John (also not the superb goalscorer for Liverpool in previous decades) is having Beauty and The Beast style pant-tightening thoughts for the reporter in an incredibly disturbing way.
Thanks to the power of Vaseline covered lenses and shockingly bad narration we are treated to flashbacks that reveal St. John saved Miss Turner over 20 years ago and has been keeping tabs on her since, from afar.
Yep, he wants to nail the girl he has been stalking since she was about 8 years old.
My jaw actually dropped.
To prove every cloud has a silver lining, the previously fabulous Jason Dohring who devoured the screen as Logan in Veronica Mars plays an ancient vampire who gives Mick his orders.
Do you remember a slow mo shot and "Get out of there!" being screamed at Rocky Balboa in Rocky III?
Now instead of Rocky in the ring cut to Jason Dohring in Moonlight who struggles heroically to turn swill into wine and rises above the rest of the cast by actually acting as if he has acted before.
A femme fatale was introduced but I didn't care as soon my fortitude won out and the episode came to an end.
Moonlight is quite possibly the worst first episode of a series that I have had the misfortune and bewilderment to see.
Avoid like the plague if possible, use as a straw man argument that Smallville is good if you so desire.
P.s.Jason Dohring, please, listen to Apollo Creed, he was the Count of Monte Fisto afterall.
Saturday, September 22, 2007
Radioweb
Podcasting really is an extension of the web; anyone with a computer and a mic and the basic knowledge of mpeg formatting can produce their very own episodic radio show with whatever content they please, and not all of it is porn.
To begin with, podcasts allowed me to keep up with the football action I miss so dearly through downloadable episodes of 606 (still the best phone-in show going thanks mainly to Alan Green's unwavering opinions) and from there I started to search around for content to satisfy my geeky hunger.
For comics I go no further than the superb iFanboy and Around Comics podcasts. iFanboy release a Pick of The week show every Sunday in which one of the hosts (Josh, Conor and Ron) review their favourite single issue in depth and then go on to discuss the other releases in an intelligent, knowledgeable and entertaining way. They have differing tastes, know their stuff and have an obvious love of the medium they talk about.
On Saturdays the trio also release a video-cast where they pick a comics related subject and add their thoughts in an informative style that is often aimed at the comics newcomer but always of interest to any fan of the medium.
Around Comics has a similar outline for their twice weekly shows but are slightly more raucous and irreverant in their approach, they cover comics news, reviews (in their Top of The Stack segment), future releases and creator interviews in a round table style, which often disintegrates into name-calling and vulgarity which has left me laughing loudly on a regular basis.
For podcasts dedicated to gaming MOG and Virginworlds are the two stand out shows which are utterly different and absolutely complimentary.
MOG (Massively Online Gamer) was once entirely focused on MMO news and discussion but as hosts Gary Gannon and Ryan Verniere became bored senseless with the new releases they have shifted to add console gaming to their perview. MOG isn't for those who are easily offended (their interview with the star of Whorecraft being a classic example) and the duo go from the philosophical and esoteric to ball-shaving and world class ranting with furiously funny ease.
Their sporadic video podcasts have "amaaaazing" production values and the chemistry between the two long-time friends keeps the show fresh, thought-provoking and consistently entertaining.
Definitely one to go through the archives and listen to.
Brent, the host of Virginworlds, is highly respected in the community due to his knowledge of the industry and his commitment to producing content with astounding regularity and quality. Virginworlds is a weekly MMO news show in which Brent goes through the stories making waves in the community and though he does add his own opinions on the burgeoning genre he isn't as rabid as many poseurs on the block. Brent recently opened up the Virginworlds label as a hub for a number of podcasts all of which can be accessed through his website which itself is a fantastic resource for the MMO enthusiast or "noob".
Brent's episode on how to make a podcast is about all you could wish for in a how-to guide.
If you want to know what I sound like at 2am with a shoddy mic and a pounding headache you can hear me reviewing an MMO on an episode in the Virginworlds archives.
There is a lot of dross out there, but let's face it that is true about the Internet in general, but look around and you'll find some really good content.
When I have spent an hour and a half listening to a podcast that I have enjoyed immensely produced by someone in their bedroom then switch on the gogglebox and find an inordinate amount of garbage that costs a fortune to produce I feel glad that the revolution won't be televised.
I honestly spend more time listening to podcasts than I do watching television these days, then again with the horrific advertising policy that is standard in television broadcasting in America I watch most television via DVD anyway.
There are other shows I listen to but my time is short this afternoon, but any suggestions for good podcasts would always be appreciated.
Monday, September 17, 2007
Just for One Day
Anger subsiding.
Anyway, yes Heroes, crappy yet still infectiously entertaining.
However I do think the strange enchantment that Heroes has over the world populace will wain quickly if it doesn't manage to do a number of things.
1) Have a plot not taken directly from a comic then watered down.
2) Avoid Masi Oka leaping from charming and fun to annoying at the level of Chris Crocker parody videos not done by Seth Green.
3) Have Volume 2 pay off spectacularly. If we have 2 story arcs with a clunky ending there will be little faith that the 3rd will be worth hanging around until 2008 for.
4) Kick arse super hero battles. It was hinted at last season but the money shots were played out behind closed doors, this year we need our jaws swinging from raw power exploding on the screen.
If they make those 4 steps I will be in for the exhilirating journey towards porridge once more.
Well that or they could do something insane like put Veronica Mars on the show hehe.
Cunning bastards.
Sunday, September 16, 2007
Chuck
Life
As the mighty Admiral Neck and charismatic Canyon have already stated, there are a lot of new shows about to debut in the Autumn season here in the US of A.
One of them is a show called "Life" in which a cop is wrongly convicted for murder and spends 12 brutal years in prison before being exonerated, receiving a huge amount of cash and being reinstated and promoted to Detective as part of the settlement.
When I first heard of this series I was wondering if it would be a basic procedural with a Prison Break conspiracy arc, which frankly didn't grab me.
Then the prospect of two copper-headed investigative heroes in TV arose as Damian Lewis plays the lead role of Charlie Crews. Lewis was utterly brilliant in Band of Brothers and I've been hypnotised to forget Dreamcatchers, so when I got to watch an advance preview of his new series I was quite hopeful.
The first episode is packed with all the exposition that a TV executive requires and the first case for Crews and his beautiful, tough but troubled partner Dani Reese (played by Sarah Shahi, former NFL cheerleader and The L Word alumni), revolves around the murder of a child.
Crews' Zen philosophy that kept him mostly intact in prison serves to set him apart in the real world as he approaches things from an alternative perspective. Predictably this brings him into conflict with his new partner who herself is trying to put her career back on track after drug issues, hence being lumbered with the partner nobody wants.
We are also introduced to Ted Earley, an ex-con who served time for some creative accounting who was saved by Crews while inside and now handles the Zen Detective's cash. Earley is played by Adam Arkin which is another reason I'm cutting Life some slack.
As the episode progresses the audience is shown that Crews isn't just different because of a paperback book on Zen he read but because he might just be insane.
There are attempts at levity through Crews coming to term with the modern world, mainly to add to Crews' almost childlike sense of wonder as he discovers "the future is now" in more than a philosophical sense. These moments reminded me of Angel and how hilarious David Boreanaz was getting frustrated at his mobile phone. Except Angel was much funnier, but if you've seen Boreanaz dance you know it is unfair to make a comparison.
The case is wrapped up in a way to show Crews knows how things work from both sides of the prison bars and the story arc for the season is mapped out for all to see. And I literally mean there is a visual aid.
Frankly, the procedural element of the show doesn't hold together very well but hopefully that is due to it becoming almost an afterthought due to cramming in as much information for the audience as possible.
Things the audience is to remember:
1) Crews likes to eat fruit.
2) He owns a mansion without any furniture in it (keep an eye out for a cave full of bats in the future).
3) He is NOT GAY (as shown as he bounds upstairs like a puppy chasing a ball whilst following a scantily clad and never to be seen again blonde).
4) He says he is not looking for revenge against those who framed him. Nuh-uh. It wouldn't be Zen. Honest.
This is really a series that will take a few episodes to get up and running but I'll certainly have another look at it when the series begins 26th of September on NBC.
It could go either way, at least it isn't on Fox so it might get a few episodes to find its feet, plus it runs after Heroes on Monday nights and we know that means it will be an instant success and will immediately get renewed.
My wife tells me I lost my memories of something called "Studio 60" along with Dreamcatchers in the aforementioned hypnosis session but I don't know what she's talking about.
Saturday, September 15, 2007
WoW part 1.
The last time I checked, World of Warcraft had a subscriber base of around 9 million accounts.
For game producers Blizzard (owned by Vivendi) this means an annual income from this game that outstrips the combined Box-Office of The Matrix Trilogy.
One might define WoW as being successful.
Before WoW was launched in 2004 the Massively Multiplayer Online Role Playing Game (which I'll refer to as MMO henceforth) market was seen as lucrative but rather niche. It was a playground for the Dungeons and Dragons pen and paper set with little scope for growth.
Everquest (also known as Evercrack for its life consuming properties) had a subscriber base of around 200,000 people who marvelled at its persistant world and graphics that actually needed a 3D Graphics Card.
The model of paying around $15 a month for the pleasure of having a character in worlds full of Elves and dragons and so on became the industry standard income model and persists to this day.
I myself played the game for about 5 years and thanks to it I made a number of good friends, travelled to visit one, met a girl, got all mushy, got married and emigrated. You will understand if I have a fondness for EQ.
What Everquest did was make computer gaming feel epic. As scratchy as the graphics look now, standing alongside a garish gang of 70 players on a raid in a cavern to take down a 60 foot long ice dragon was exciting. Hours of gaining experience, questing for an epic class weapon that could take over a year to get (never got my final epic blade for my Paladin in the whole 5 years), exploring dungeons and huge raiding events were enthralling and many an evening I would realise it was morning.
The problem EQ had was that it really was as niche as the rest of the market. To travel to the other side of the game world you might need to go by boat. The boat might take 30 minutes to arrive, the journey itself might take as long.
You might be in a place that wasn't safe to exit the game at and have to plan ahead by an hour to get back to a town to end your session.
The creature you need to kill to get that item you had been dribbling over had a respawn timer which was random over 72 hours and lots of other people wanted it. First to hit it got to kill it and loot. I know of people who "camped" that creature for 72 hours straight, sitting in that spot on a snow covered iceberg waiting for it to appear, then coming back after taking a bathroom break to find it had spawned and a passer-by had killed it.
To gain experience in the higher levels you were pretty much forced to group with other players to be able to do anything, which meant if there were a lot of people playing the same class they could sit for hours on end looking for group (LFG) and wind up doing nothing. Also the penalty for dying meant that at higher levels one death could mean 4 hours of gameplay to recover the loss. Unskilled players didn't last long in those groups.
Then the raiding progression mentality arose and the top guilds would race through content to be the first to kill Amazing Creature of Awesomeness No. 345, to slow their progression the developers made new raids which required you to defeat them in order before you could begin the next tier of raiding.
This then meant that you absolutely had to be in a high end raiding guild to do any of the big monster kills and thereby get the best equipment to go to the next raid.
Those people who could not treat the game as a second job (though they probably needed to put more hours in than the first job) were left behind.
EQ, like most MMOs had accessibility problems.
Like I said, niche.
Then came WoW.
All the staple MMO ideas are there. A fantasy setting (descended from Tolkien) with elves, dwarves, trolls et al. A choice of classes based on the healer, damage dealer and tank (big brawny git who can take a beating) gameplay staple. And of course the amazingly well-proportioned female characters who run around protected by chainmail that barely covers their Brazilian wax.
What WoW did was bring the revolutionary idea of making everything as fun as possible. You do not need a quad-carded PC beast to play the game. Everything is set out before you and explained to make picking up the gameplay as easy as possible without getting in the way of the hacking/clubbing/clawing/iceblasting.
Quests are found everywhere and you are given all the information you need to complete them within the description from the NPC, which is stored in a Quest Log for an easy reminder (I still can't believe I used to have to write down pages of notes of cryptic words that I would have to try and guess how to move on).
The game design is stylised to keep the framerates high and smooth and it looks pretty beautiful.
Levelling does not take forever, you can log on, do something for an hour and log off and feel like you have achieved something, the group dynamic in dungeon runs works with graceful simplicity and raiding can be hugely enjoyable and exciting.
My wife plays the game now after watching me for a lifetime and I still remember her nervous excitement on her first raid. Fun stuff.
But astonishingly for the long-time MMO player like myself, you can actually go from level 1 to level 70 (currently the highest point) without ever having to form a group (5 people working together) or a raid (6 to 40 people working together).
There are plenty of Pop Culture references to amuse scattered across the world (Ogres dance like Chris Farley, certain large gorillas will drop empty barrels when killed, I've weilded a Hanzo sword and hundreds of other fun Easter Eggs referencing everything from Ace Ventura to Siouxsie and The Banshees) and the whole game when levelling up is based on being entertaining all the time.
So that's my introduction to World of Warcraft. I know of a few friends who have pondered trying it out and haven't been sure and thought I'd offer some information.
The next time I post about WoW I'll give a rundown on why I'm taking a break from the game and how it makes me "want to drown things".
Friday, September 14, 2007
Invincible
I have the first 7 Invincible trades by Kirkman and Ottley (published by Image) and they remind me why comics still capture my imagination.
To get this out of the way, I'm what is known as a Marvel Zombie (which apparently means I will soon have a cover by Arthur Suydam done for me), I grew up on the X-Men and Spider-Man and to this day think the only Superman worth bothering with is to be seen on celluloid or as part of the JLU animated series. I caught the last episode of the recent Smallville season: spoilers ahead....seriously don't read on...here it comes...the episode was absolutely terrible. What a twist.
Well my childhood/teenhood/adulthood favourite X-Men got boned by Joe Quesada's genius idea of hitting the reset button as there were apparently too many mutants in the Marvel Universe. Ok fair enough, just a shame that leaving only a handful of remaining mutants kind of destroys the next phase of human evolution part of the mythos. Also the politically allegorical subtext which drives the Mutant idea is pretty much destroyed if a movement has less members than the Uwe Boll fan club.
Thankfully Joss Whedon has kept Astonishing X-Men pretty much away from all of the M-Day fallout nonsense.
Meanwhile JMS is taking Spider-Man down a fascinating new route in which he's dark and brooding. Oh and commiting crimes. Because he is dark and brooding. For 7 issues. But don't worry, the rumour is a magic reset button to turn Amazing Spider-Man into Ultimate Spider-Man but without Bendis writing it is soon to arrive. Don't go forming the queues to get this blockbuster right away, the ending has the same twist as Smallville's.
For more genius, read Loeb and Bianchi's recent Wolverine run, actually don't, read the always entertaining Paul O'Brien's review of Wolverine 55. After Loeb's first issue the theme song to Itchy and Scratchy came to mind as Wolverine and Sabretooth "fight and fight and fight and fight and fight". The difference being Itchy and Scratchy are funny and entertaining and don't compel me to stab myself.
Forgive my digression but I am a bitter man and it leads up to why I love Kirkman's Invincible.
It is a Super-Hero comic. It is well written.
Crazy I may seem but those characteristics appeal to me.
Invincible is Superman if he was raised by Ben and May Parker except Ben didn't die he just saved the world a lot. There is well-timed ironic humour, solid action and a Whedonesque sense of sub-plot and story arc pay-off.
Basically it is a lot of fun with characters you gradually fall in love with being put through the mill regularly. It doesn't reinvent the genre (Superman meets Spider-Man meets Buffy meets the JLA) but it does what it does very well and isn't trying to be pretentious doing it.
There is a large cast of characters each with a story that I'm more bothered about than most of Comics' leading icons at the moment.
I don't want Tony Stark to be Dick Cheney and I don't want Peter Parker to be de-aged and un-married with a wave of a magic wand because editors think they can't write stories that are interesting without altering a character completely.
World War Hulk works even if it is obvious how it will end and consists of Hulk walking from a pile of dust to show he has beaten someone else up (much more of it and he'll be nicknamed Pig-Pen).
It works because it takes the basic concept of the character and puts him in a situation that will be interesting.
Taking the basic concept of a character and changing it until you hope something interesting happens doesn't work.
Have a read of Invincible and enjoy the simple pleasure of a good idea written well.